Emil
Full-Stack Developer · Backend & Operations
tusse098@gmail.comgithub.com/Tussee098
Summary
Software developer with about 1.5 years of professional experience from a project position and freelance work. Most recently responsible for designing and building a centralized logging portal from scratch, including containerization and Kubernetes configuration. I work best in small teams with short decision paths, where I can own the whole chain, from architecture and code to making sure the solution actually works in production. Strong foundation in Java and C#, hands-on experience with Laravel, .NET and Unity, and a strong interest in Linux, networking and infrastructure, which I develop through my own server and operations projects.
Work Experience
Full-Stack Developer (project position) · Leancom AB
Nov 2025 – Jun 2026
- Responsible for the design and development of a centralized logging portal that collects logs from several internal systems and makes them searchable and filterable for developers. Built with Laravel and Vue, with a webhook API (one API key per source) and a RabbitMQ/AMQP consumer for the log stream from Vector. The result was faster debugging and bug identification across multiple systems.
- Took ownership of the containerization of the portal: Dockerfiles and Docker Compose for local development, plus the Kubernetes configuration (deployments, services, env/secrets) for the project’s namespace in the company cluster.
- Worked in a two-person team with a senior developer and took part in architecture and design decisions as we built a scalable foundation that evolved into a monolith–microservice hybrid.
- Wrote technical documentation for both existing systems and the systems I built myself, making further development and handover easier.
Freelance Developer (part-time) · Unity / .NET / Java
Jan 2025 – Sep 2025
- Unity developer on an indie 3D game in a globally distributed team of three, up to 30 h/week. Owned the tower defense part of the game with support from the project lead: new gameplay features and refactoring from object-oriented to data-oriented design (Unity DOTS/ECS).
- Asynchronous multiplayer platform for mobile games: server in ASP.NET Core + MySQL for match handling, scores and rewards, plus a Unity SDK (distributed as a UPM package via GitHub) with JWT-secured communication for easy integration into multiple games.
- Minecraft mod (Bedrock Edition) with 14 swords with unique abilities, built in JavaScript and JSON on Microsoft’s scripting API. Very positive feedback from the client.
Crew Member · McDonald's
Nov 2024 – Mar 2025
- Fast-paced service job: built communication, teamwork and a sense of responsibility within a team.
Personal Projects & Operations
Home Server and VPS Operations · Hobby / hosting for acquaintances
2026 – present
- Run my own headless Linux server as well as rented VPSs, administered over SSH. Since my home network is behind CGNAT, I built a WireGuard tunnel to a VPS that acts as the public entry point and reverse proxy.
- Caddy as reverse proxy with automatic TLS, Docker Compose for the services, plus DNS, firewall rules, logging and troubleshooting. I currently host websites for a few acquaintances on my own domain, as well as a Minecraft server.
- Work extensively with AI assistance in my own projects, which has given me a realistic picture of where AI speeds things up and where I need to review, test and take responsibility for quality myself.
Education
Software Engineering, Bachelor’s Programme · Linnaeus University
2021 – 2024 (paused)
- Three years of studies focused on programming, mainly in Java, as well as algorithms, data structures and systems development. Degree not completed.
Technical Skills
- Languages:
- Java, C#, PHP, JavaScript/TypeScript, C++, Python, SQL
- Backend & frameworks:
- .NET / ASP.NET Core, Laravel, REST APIs, JWT, RabbitMQ (AMQP)
- Frontend:
- Vue, Inertia
- Databases:
- MySQL, SQL
- Operations & DevOps:
- Docker, Docker Compose, Kubernetes, Linux (Ubuntu/Debian), Caddy, WireGuard, Vector, DNS/TLS
- Game engines:
- Unity (incl. DOTS/ECS), Godot
- Version control:
- Git, GitHub, GitLab, Unity Version Control
- Other:
- Lua, Scala, Kotlin, Flutter, LEGv8 (assembler)
Languages
Swedish – native · English – fluent, spoken and written